[Ll]ibrary/ [Tt]emp/ [Oo]bj/ [Bb]uild/ [Bb]uilds/ Assets/AssetStoreTools* # Visual Studio cache directory .vs/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.opendb # Unity3D generated meta files *.pidb.meta *.pdb.meta # Unity3D Generated File On Crash Reports sysinfo.txt # Builds *.apk *.unitypackage ### UNREAL GIT IGNORE BELOW ### # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Rider Idea files *.idea # Precompiled Assets UnrealProject/SourceArt/**/*.png UnrealProject/SourceArt/**/*.tga # Binary Files UnrealProject/Binaries/* UnrealProject/Plugins/**/Binaries/* # Builds UnrealProject/Build/* # Whitelist PakBlacklist-.txt files !UnrealProject/Build/*/ UnrealProject/Build/*/** !UnrealProject/Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !UnrealProject/Build/**/*.ico # Built data for maps *UnrealProject/_BuiltData.uasset # Configuration files generated by the Editor UnrealProject/Saved/* # Compiled source files for the engine to use UnrealProject/Intermediate/* UnrealProject/Plugins/**/Intermediate/* # Cache files for the editor to use UnrealProject/DerivedDataCache/* *.xml /SpaceGame/Intermediate/ /SpaceGame/Saved/