Log file open, 05/13/26 20:43:12
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=45312)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: ATC
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCore: No trace connection. Tracing to in-memory cache.
LogTrace: Display: Control listening on port 33202
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.7-CL-51494982"
LogCsvProfiler: Display: Metadata set : engineversion="5.7.4-51494982+++UE5+Release-5.7"
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.4"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.8037] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen Threadripper 3970X 32-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Git\ATC\ATC\ATC.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=28bfdcfc56f647428e42d9972a223e61 -AUTH_TYPE=exchangecode -epicapp=UE_5.7 -epicenv=Prod -EpicPortal -epicusername=Ecliptica -epicuserid=e49f52341f6c44f68074d6d439a0d680 -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="7e0a29b84b74ef5e1b40f8996769c437"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.665837
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-DA53A584432E79DCA166AABFF995A059
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [D:/Git/ATC/ATC/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogAssetRegistry: Display: No AssetDiscovery cache present at D:/Git/ATC/ATC/Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached.
LogPluginManager: Found matching target receipt: D:/Git/ATC/ATC/Binaries/Win64/ATCEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Found matching target receipt: D:/Git/ATC/ATC/Binaries/Win64/ATCEditor.target
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds
LogConfig: Display: Loading Mac ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogConfig: Display: Loading Unix ini files took 0.09 seconds
LogConfig: Display: Loading TVOS ini files took 0.09 seconds
LogConfig: Display: Loading VisionOS ini files took 0.09 seconds
LogConfig: Display: Loading Windows ini files took 0.09 seconds
LogConfig: Display: Loading Linux ini files took 0.10 seconds
LogPluginManager: Mounting Engine plugin AudioInsights
LogPluginManager: Mounting Engine plugin BaseMaterial
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequenceValidator
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin EaseCurveTool
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin GPUReshape
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin RiderLink
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Started StudioTelemetry Session
LogEOSShared: Loaded "C:/EGS/UE_5.7/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.0.3-49960398
LogInit: Using libcurl 8.12.1
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_TLSAUTH_SRP
LogInit:      CURL_VERSION_HTTP2
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - CVarHttpCurlReuseConnectionEnabled = true  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.7-CL-51494982
LogInit: Platform=WindowsEditor
LogInit: MachineId=7e0a29b84b74ef5e1b40f8996769c437
LogInit: DeviceId=
LogInit: Engine Version: 5.7.4-51494982+++UE5+Release-5.7
LogInit: Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7
LogInit: Net CL: 47537391
LogInit: OS: Windows 11 (25H2) [10.0.26200.8037] (), CPU: AMD Ryzen Threadripper 3970X 32-Core Processor , GPU: NVIDIA GeForce RTX 3080
LogInit: CPU Model ID: 17310, microcode revision: 8301039
LogInit: Compiled (64-bit): Mar  6 2026 12:43:05
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.44.35223.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.7
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=28bfdcfc56f647428e42d9972a223e61 -AUTH_TYPE=exchangecode -epicapp=UE_5.7 -epicenv=Prod -EpicPortal -epicusername=Ecliptica -epicuserid=e49f52341f6c44f68074d6d439a0d680 -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: C:/EGS/UE_5.7/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225
LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61
LogDevObjectVersion:   UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion:   Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.VSync:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Substrate:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2026.05.14-02.43.13:470][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.05.14-02.43.13:470][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.05.14-02.43.13:470][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.05.14-02.43.13:470][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2026.05.14-02.43.13:470][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2026.05.14-02.43.13:482][  0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="2560"
[2026.05.14-02.43.13:482][  0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1440"
[2026.05.14-02.43.13:483][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.05.14-02.43.13:483][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.05.14-02.43.13:483][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.05.14-02.43.13:483][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.05.14-02.43.13:484][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.05.14-02.43.13:484][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.05.14-02.43.13:484][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.05.14-02.43.13:484][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.05.14-02.43.13:488][  0]LogRHI: Using Default RHI: D3D12
[2026.05.14-02.43.13:488][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.05.14-02.43.13:488][  0]LogRHI: Loading RHI module D3D12RHI
[2026.05.14-02.43.13:491][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2026.05.14-02.43.13:491][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.05.14-02.43.13:804][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 (VendorId: 10de, DeviceId: 2216, SubSysId: 88221043, Revision: 00a1
[2026.05.14-02.43.13:804][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.05.14-02.43.13:804][  0]LogD3D12RHI:   Adapter has 10053MB of dedicated video memory, 0MB of dedicated system memory, and 65475MB of shared system memory, 3 output[s], UMA:false
[2026.05.14-02.43.13:805][  0]LogD3D12RHI:   Driver Version: 591.86 (internal:32.0.15.9186, unified:591.86)
[2026.05.14-02.43.13:805][  0]LogD3D12RHI:      Driver Date: 1-20-2026
[2026.05.14-02.43.13:814][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.05.14-02.43.13:814][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.05.14-02.43.13:814][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65475MB of shared system memory, 0 output[s], UMA:true
[2026.05.14-02.43.13:816][  0]LogD3D12RHI:   D3D10Warp Version: 10.0.26100.7309
[2026.05.14-02.43.14:038][  0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 3080 (VendorId: 10de, DeviceId: 2216, SubSysId: 88221043, Revision: 00a1
[2026.05.14-02.43.14:038][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.05.14-02.43.14:038][  0]LogD3D12RHI:   Adapter has 10053MB of dedicated video memory, 0MB of dedicated system memory, and 65475MB of shared system memory, 0 output[s], UMA:false
[2026.05.14-02.43.14:038][  0]LogD3D12RHI:   Driver Version: 591.86 (internal:32.0.15.9186, unified:591.86)
[2026.05.14-02.43.14:038][  0]LogD3D12RHI:      Driver Date: 1-20-2026
[2026.05.14-02.43.14:038][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.05.14-02.43.14:038][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.05.14-02.43.14:038][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.05.14-02.43.14:038][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2026.05.14-02.43.14:039][  0]LogHAL: Display: Platform has ~ 128 GB [137312518144 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.05.14-02.43.14:039][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.05.14-02.43.14:039][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.05.14-02.43.14:039][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.05.14-02.43.14:039][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.05.14-02.43.14:039][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.05.14-02.43.14:040][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2026.05.14-02.43.14:040][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.05.14-02.43.14:040][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.05.14-02.43.14:040][  0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.05.14-02.43.14:040][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.05.14-02.43.14:040][  0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
[2026.05.14-02.43.14:040][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Git/ATC/ATC/Saved/Config/WindowsEditor/Editor.ini]
[2026.05.14-02.43.14:040][  0]LogInit: Computer: HUMANOID
[2026.05.14-02.43.14:040][  0]LogInit: User: nickk
[2026.05.14-02.43.14:040][  0]LogInit: CPU Page size=4096, Cores=32
[2026.05.14-02.43.14:040][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.05.14-02.43.14:040][  0]LogInit: Handheld Device: 0
[2026.05.14-02.43.14:040][  0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.05.14-02.43.14:040][  0]LogMemory: Memory total: Physical=127.9GB (128GB approx) Virtual=135.9GB
[2026.05.14-02.43.14:040][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2026.05.14-02.43.14:040][  0]LogMemory: Process Physical Memory: 643.89 MB used, 672.00 MB peak
[2026.05.14-02.43.14:040][  0]LogMemory: Process Virtual Memory: 678.13 MB used, 678.79 MB peak
[2026.05.14-02.43.14:040][  0]LogMemory: Physical Memory: 47674.63 MB used,  83276.79 MB free, 130951.42 MB total
[2026.05.14-02.43.14:040][  0]LogMemory: Virtual Memory: 53836.66 MB used,  85306.77 MB free, 139143.42 MB total
[2026.05.14-02.43.14:040][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.05.14-02.43.14:045][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.05.14-02.43.14:047][  0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
[2026.05.14-02.43.14:048][  0]LogChaosDD: Chaos Debug Draw Startup
[2026.05.14-02.43.14:048][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.05.14-02.43.14:049][  0]LogInit: Using OS detected language (en-US).
[2026.05.14-02.43.14:049][  0]LogInit: Using OS detected locale (en-US).
[2026.05.14-02.43.14:059][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.05.14-02.43.14:060][  0]LogInit: Setting process to per monitor DPI aware
[2026.05.14-02.43.14:654][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.05.14-02.43.14:654][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2026.05.14-02.43.14:654][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2026.05.14-02.43.14:673][  0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.05.14-02.43.14:679][  0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.05.14-02.43.14:684][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.05.14-02.43.14:685][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.05.14-02.43.14:908][  0]LogRHI: Using Default RHI: D3D12
[2026.05.14-02.43.14:908][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.05.14-02.43.14:908][  0]LogRHI: Loading RHI module D3D12RHI
[2026.05.14-02.43.14:908][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.05.14-02.43.14:908][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.05.14-02.43.14:908][  0]LogD3D12RHI: Integrated GPU (iGPU): false
[2026.05.14-02.43.14:908][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.05.14-02.43.14:909][  0]LogWindows: Attached monitors:
[2026.05.14-02.43.14:910][  0]LogWindows:     resolution: 1920x1080, work area: (-1920, 359) -> (0, 1391), device: '\\.\DISPLAY23'
[2026.05.14-02.43.14:910][  0]LogWindows:     resolution: 2560x1440, work area: (2560, 0) -> (5120, 1392), device: '\\.\DISPLAY25'
[2026.05.14-02.43.14:912][  0]LogWindows:     resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY22' [PRIMARY]
[2026.05.14-02.43.14:912][  0]LogWindows: Found 3 attached monitors.
[2026.05.14-02.43.14:912][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.05.14-02.43.14:912][  0]LogRHI: RHI Adapter Info:
[2026.05.14-02.43.14:912][  0]LogRHI:             Name: NVIDIA GeForce RTX 3080
[2026.05.14-02.43.14:912][  0]LogRHI:   Driver Version: 591.86 (internal:32.0.15.9186, unified:591.86)
[2026.05.14-02.43.14:912][  0]LogRHI:      Driver Date: 1-20-2026
[2026.05.14-02.43.14:912][  0]LogD3D12RHI:     GPU DeviceId: 0x2216 (for the marketing name, search the web for "GPU Device Id")
[2026.05.14-02.43.14:912][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.05.14-02.43.15:168][  0]LogNvidiaAftermath: Aftermath initialized
[2026.05.14-02.43.15:168][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2026.05.14-02.43.15:244][  0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: 
[2026.05.14-02.43.15:244][  0]LogNvidiaAftermath:  - Feature: EnableResourceTracking
[2026.05.14-02.43.15:244][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.05.14-02.43.15:244][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.05.14-02.43.15:244][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.05.14-02.43.15:244][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.05.14-02.43.15:244][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: Raster order views are supported
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.05.14-02.43.15:245][  0]LogD3D12RHI:      Legacy Barriers Present in Build: Yes
[2026.05.14-02.43.15:245][  0]LogD3D12RHI:    Enhanced Barriers Present in Build: Yes
[2026.05.14-02.43.15:245][  0]LogD3D12RHI:      Enhanced Barriers Driver Support: Yes
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
[2026.05.14-02.43.15:245][  0]LogD3D12RHI:         Chosen Barrier Implementation: D3D12LegacyBarriers
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: Work Graphs are supported
[2026.05.14-02.43.15:245][  0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
[2026.05.14-02.43.15:341][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000024122612380)
[2026.05.14-02.43.15:342][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000024122612640)
[2026.05.14-02.43.15:342][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000024122612900)
[2026.05.14-02.43.15:342][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.05.14-02.43.15:342][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.05.14-02.43.15:618][  0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
[2026.05.14-02.43.15:618][  0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled
[2026.05.14-02.43.15:618][  0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied.
[2026.05.14-02.43.15:619][  0]LogRHI: Texture pool is 5849 MB (70% of 8356 MB)
[2026.05.14-02.43.15:619][  0]LogD3D12RHI: Async texture creation enabled
[2026.05.14-02.43.15:619][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.05.14-02.43.15:634][  0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2026.05.14-02.43.15:637][  0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2026.05.14-02.43.15:637][  0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2026.05.14-02.43.15:637][  0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2026.05.14-02.43.15:637][  0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2026.05.14-02.43.15:637][  0]LogInit: Initializing FReadOnlyCVARCache
[2026.05.14-02.43.15:640][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Git/ATC/ATC/ATC.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Git/ATC/ATC/Intermediate/TurnkeyReport_0.log" -log="D:/Git/ATC/ATC/Intermediate/TurnkeyLog_0.log" -project="D:/Git/ATC/ATC/ATC.uproject"  -platform=all'
[2026.05.14-02.43.15:640][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/EGS/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/Git/ATC/ATC/ATC.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Git/ATC/ATC/Intermediate/TurnkeyReport_0.log" -log="D:/Git/ATC/ATC/Intermediate/TurnkeyLog_0.log" -project="D:/Git/ATC/ATC/ATC.uproject"  -platform=all" ]
[2026.05.14-02.43.15:661][  0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2026.05.14-02.43.15:662][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2026.05.14-02.43.15:662][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2026.05.14-02.43.15:662][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2026.05.14-02.43.15:662][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2026.05.14-02.43.15:662][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2026.05.14-02.43.15:662][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.14
[2026.05.14-02.43.15:662][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
[2026.05.14-02.43.15:662][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2026.05.14-02.43.15:662][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2026.05.14-02.43.15:704][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2026.05.14-02.43.15:723][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2026.05.14-02.43.15:724][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2026.05.14-02.43.15:743][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2026.05.14-02.43.15:743][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2026.05.14-02.43.15:743][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2026.05.14-02.43.15:743][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2026.05.14-02.43.15:764][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2026.05.14-02.43.15:764][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2026.05.14-02.43.15:764][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2026.05.14-02.43.15:764][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2026.05.14-02.43.15:782][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2026.05.14-02.43.15:782][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2026.05.14-02.43.15:803][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2026.05.14-02.43.15:803][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2026.05.14-02.43.15:803][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2026.05.14-02.43.15:803][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2026.05.14-02.43.15:803][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2026.05.14-02.43.15:853][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_METAL_ES3_1_IOS
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_METAL_SM5_IOS
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_METAL_ES3_1_TVOS
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_METAL_SM5_TVOS
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_METAL_SM5
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_METAL_SM6
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_METAL_SIM
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_METAL_ES3_1
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   PCD3D_SM6
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   PCD3D_SM5
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   PCD3D_ES31
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   GLSL_150_ES31
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   VVM_1_0
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
[2026.05.14-02.43.15:862][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
[2026.05.14-02.43.15:862][  0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.05.14-02.43.15:862][  0]LogRendererCore: Ray tracing shaders are enabled.
[2026.05.14-02.43.15:866][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2026.05.14-02.43.15:866][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Git/ATC/ATC/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2026.05.14-02.43.15:866][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2026.05.14-02.43.15:866][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Git/ATC/ATC/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.05.14-02.43.15:866][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2026.05.14-02.43.16:247][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1729 MiB)
[2026.05.14-02.43.16:247][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.05.14-02.43.16:247][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2026.05.14-02.43.16:248][  0]LogZenServiceInstance: Found Zen config default=C:/Users/nickk/AppData/Local/UnrealEngine/Common/Zen/Data
[2026.05.14-02.43.16:248][  0]LogZenServiceInstance: Display: Launching zen utility 'C:/EGS/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
[2026.05.14-02.43.16:458][  0]LogZenServiceInstance: Display: Launching zen utility 'C:/EGS/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
[2026.05.14-02.43.16:616][  0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/nickk/AppData/Local/UnrealEngine/5.7/Saved/Zen/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9'
[2026.05.14-02.43.16:616][  0]LogZenServiceInstance: InTree version at 'C:/EGS/UE_5.7/Engine/Binaries/Win64/zenserver.exe' is '5.7.6-202510061608-windows-x64-release-9a1ebb9'
[2026.05.14-02.43.16:616][  0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/nickk/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9'
[2026.05.14-02.43.16:616][  0]LogZenServiceInstance: Installed version at 'C:/Users/nickk/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.7.6-202510061608-windows-x64-release-9a1ebb9'
[2026.05.14-02.43.16:616][  0]LogZenServiceInstance: Display: Installed service at 'C:/Users/nickk/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
[2026.05.14-02.43.16:617][  0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2026.05.14-02.43.16:862][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2026.05.14-02.43.16:922][  0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
[2026.05.14-02.43.16:922][  0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.306 seconds
[2026.05.14-02.43.16:923][  0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc status: OK!.
[2026.05.14-02.43.16:935][  0]LogDerivedDataCache: C:/Users/nickk/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2026.05.14-02.43.16:936][  0]LogDerivedDataCache: Display: C:/Users/nickk/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=740.55MBs, RandomWriteSpeed=103.35MBs. Assigned SpeedClass 'Local'
[2026.05.14-02.43.16:937][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/nickk/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2026.05.14-02.43.16:937][  0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2026.05.14-02.43.16:937][  0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2026.05.14-02.43.16:937][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2026.05.14-02.43.16:937][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2026.05.14-02.43.16:937][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2026.05.14-02.43.16:937][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2026.05.14-02.43.16:939][  0]LogShaderCompilers: Guid format shader working directory is 31 characters bigger than the processId version (D:/Git/ATC/ATC/Intermediate/Shaders/WorkingDirectory/53236/).
[2026.05.14-02.43.16:939][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/nickk/AppData/Local/Temp/UnrealShaderWorkingDir/0E8072474397C200AE72EDA110AF81AA/'.
[2026.05.14-02.43.16:939][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2026.05.14-02.43.16:939][  0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2026.05.14-02.43.16:939][  0]LogShaderCompilers: Display: No distributed shader compiler controller found
[2026.05.14-02.43.16:939][  0]LogShaderCompilers: Display: Using 32 local workers for shader compilation
[2026.05.14-02.43.16:942][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Git/ATC/ATC/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.05.14-02.43.16:943][  0]LogShaderCompilers: Display: Failed to delete old shader autogen file: D:/Git/ATC/ATC/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.05.14-02.43.16:943][  0]LogShaderCompilers: Display: Shader autogen file written: D:/Git/ATC/ATC/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.05.14-02.43.18:944][  0]LogSlate: Using FreeType 2.10.0
[2026.05.14-02.43.18:945][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.05.14-02.43.18:946][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2026.05.14-02.43.18:947][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.05.14-02.43.18:947][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2026.05.14-02.43.18:947][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.05.14-02.43.18:969][  0]LogAssetRegistry: FAssetRegistry took 0.0037 seconds to start up
[2026.05.14-02.43.18:972][  0]LogEditorDomain: Display: EditorDomain is Disabled
[2026.05.14-02.43.19:023][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Git/ATC/ATC/Intermediate/CachedAssetRegistry_*.bin.
[2026.05.14-02.43.19:482][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.05.14-02.43.19:482][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.05.14-02.43.19:570][  0]LogDeviceProfileManager: Active device profile: [000002418EF5A000][0000024101BD7800 82] WindowsEditor
[2026.05.14-02.43.19:570][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2026.05.14-02.43.19:576][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.05.14-02.43.19:579][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2026.05.14-02.43.19:579][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2026.05.14-02.43.19:579][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.05.14-02.43.19:604][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
[2026.05.14-02.43.19:606][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Git/ATC/ATC/ATC.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Git/ATC/ATC/Intermediate/TurnkeyReport_1.log" -log="D:/Git/ATC/ATC/Intermediate/TurnkeyLog_1.log" -project="D:/Git/ATC/ATC/ATC.uproject"  -Device=Win64@HUMANOID'
[2026.05.14-02.43.19:606][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/EGS/UE_5.7/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/Git/ATC/ATC/ATC.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Git/ATC/ATC/Intermediate/TurnkeyReport_1.log" -log="D:/Git/ATC/ATC/Intermediate/TurnkeyLog_1.log" -project="D:/Git/ATC/ATC/ATC.uproject"  -Device=Win64@HUMANOID" -nocompile -nocompileuat ]
[2026.05.14-02.43.19:648][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.19:649][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2026.05.14-02.43.19:649][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.19:650][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.19:650][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2026.05.14-02.43.19:650][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.19:650][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.19:657][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.19:660][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.19:662][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.19:666][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2026.05.14-02.43.19:666][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.19:707][  0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f1e6b30eb5f483badeb51cd9fb684d2358b287a7), compiling. 
[2026.05.14-02.43.21:343][  0]LogTurnkeySupport: Completed device detection: Code = 0
[2026.05.14-02.43.22:116][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2026.05.14-02.43.22:116][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.22:136][  0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a26f2125b276da9474aa77649c811af89781494f), compiling. 
[2026.05.14-02.43.24:050][  0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2026.05.14-02.43.24:051][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.24:066][  0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 87089aa9a1f6bd6f0153acbcaaf156564200a91d), compiling. 
[2026.05.14-02.43.26:176][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2026.05.14-02.43.26:176][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2026.05.14-02.43.26:305][  0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a67f0417fb673cb3ade345a306b2ffe2aea2164c), compiling. Is special engine material.
[2026.05.14-02.43.58:770][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2026.05.14-02.43.58:770][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2026.05.14-02.43.58:770][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2026.05.14-02.43.58:770][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2026.05.14-02.43.58:770][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2026.05.14-02.43.59:326][  0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2026.05.14-02.43.59:383][  0]LogShaderCompilers: Display: Compiling shader autogen file: D:/Git/ATC/ATC/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2026.05.14-02.43.59:384][  0]LogShaderCompilers: Display: Failed to delete old shader autogen file: D:/Git/ATC/ATC/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2026.05.14-02.43.59:384][  0]LogShaderCompilers: Display: Shader autogen file written: D:/Git/ATC/ATC/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2026.05.14-02.43.59:384][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2026.05.14-02.43.59:384][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2026.05.14-02.43.59:391][  0]LogLiveCoding: Display: Starting LiveCoding
[2026.05.14-02.43.59:391][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2026.05.14-02.43.59:392][  0]LogLiveCoding: Display: First instance in process group "UE_ATC_0xfc5d15d9", spawning console
[2026.05.14-02.43.59:401][  0]LogLiveCoding: Display: Waiting for server
[2026.05.14-02.43.59:419][  0]LogSlate: Border
[2026.05.14-02.43.59:419][  0]LogSlate: BreadcrumbButton
[2026.05.14-02.43.59:419][  0]LogSlate: Brushes.Title
[2026.05.14-02.43.59:419][  0]LogSlate: ColorPicker.ColorThemes
[2026.05.14-02.43.59:419][  0]LogSlate: Default
[2026.05.14-02.43.59:419][  0]LogSlate: Icons.Save
[2026.05.14-02.43.59:419][  0]LogSlate: Icons.Toolbar.Settings
[2026.05.14-02.43.59:419][  0]LogSlate: ListView
[2026.05.14-02.43.59:419][  0]LogSlate: SoftwareCursor_CardinalCross
[2026.05.14-02.43.59:419][  0]LogSlate: SoftwareCursor_Grab
[2026.05.14-02.43.59:419][  0]LogSlate: TableView.DarkRow
[2026.05.14-02.43.59:419][  0]LogSlate: TableView.Row
[2026.05.14-02.43.59:419][  0]LogSlate: TreeView
[2026.05.14-02.43.59:496][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2026.05.14-02.43.59:500][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.269 ms
[2026.05.14-02.43.59:533][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.05.14-02.43.59:533][  0]LogInit: XR: MultiViewport is Disabled
[2026.05.14-02.43.59:533][  0]LogInit: XR: Mobile Multiview is Disabled
[2026.05.14-02.43.59:547][  0]LogTurnkeySupport: Turnkey Device: Win64@Humanoid: (Name=Humanoid, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
[2026.05.14-02.43.59:565][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 (Compute, Graphics)
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: No NPU adapter found!
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT:   DirectML:  yes
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT:   RHI D3D12: yes
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT:   D3D12:     yes
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT:   NPU:       no
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: Interface availability:
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT:   GPU: yes
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT:   RDG: yes
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT:   NPU: no
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: Available graphics and compute adapters:
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 (Compute, Graphics)
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2026.05.14-02.43.59:854][  0]LogNNERuntimeORT: No NPU adapter found!
[2026.05.14-02.43.59:861][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2026.05.14-02.43.59:865][  0]LogUdpMessaging: Display: Work queue size set to 1024.
[2026.05.14-02.43.59:865][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2026.05.14-02.43.59:865][  0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:50356'.
[2026.05.14-02.43.59:869][  0]LogUdpMessaging: Display: Added local interface '10.0.0.215' to multicast group '230.0.0.1:6666'
[2026.05.14-02.43.59:869][  0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666'
[2026.05.14-02.43.59:873][  0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2026.05.14-02.43.59:976][  0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2026.05.14-02.43.59:977][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.05.14-02.43.59:980][  0]LogMetaSound: MetaSound Engine Initialized
[2026.05.14-02.44.00:182][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 607C160A8B92439A800000000000E300 | Instance: 6989D70349BC59FB5D4E57B09D5ADBBC (HUMANOID-53236).
[2026.05.14-02.44.00:522][  0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2026.05.14-02.44.00:522][  0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2026.05.14-02.44.00:532][  0]LogTimingProfiler: Initialize
[2026.05.14-02.44.00:532][  0]LogTimingProfiler: OnSessionChanged
[2026.05.14-02.44.00:532][  0]LoadingProfiler: Initialize
[2026.05.14-02.44.00:532][  0]LoadingProfiler: OnSessionChanged
[2026.05.14-02.44.00:532][  0]LogNetworkingProfiler: Initialize
[2026.05.14-02.44.00:532][  0]LogNetworkingProfiler: OnSessionChanged
[2026.05.14-02.44.00:532][  0]LogMemoryProfiler: Initialize
[2026.05.14-02.44.00:532][  0]LogMemoryProfiler: OnSessionChanged
[2026.05.14-02.44.00:765][  0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2026.05.14-02.44.00:770][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.05.14-02.44.00:783][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.05.14-02.44.00:783][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.05.14-02.44.00:873][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png' error.
[2026.05.14-02.44.00:873][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png] file: [../../../Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png]
[2026.05.14-02.44.00:895][  0]SourceControl: Revision control is disabled
[2026.05.14-02.44.00:923][  0]SourceControl: Revision control is disabled
[2026.05.14-02.44.00:932][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2026.05.14-02.44.00:932][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2026.05.14-02.44.00:933][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png' error.
[2026.05.14-02.44.00:933][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png]
[2026.05.14-02.44.00:998][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2026.05.14-02.44.01:187][  0]LogCollectionManager: Loaded 0 collections in 0.002142 seconds
[2026.05.14-02.44.01:190][  0]LogFileCache: Scanning file cache for directory 'D:/Git/ATC/ATC/Saved/Collections/' took 0.00s
[2026.05.14-02.44.01:193][  0]LogFileCache: Scanning file cache for directory 'D:/Git/ATC/ATC/Content/Developers/nickk/Collections/' took 0.00s
[2026.05.14-02.44.01:197][  0]LogFileCache: Scanning file cache for directory 'D:/Git/ATC/ATC/Content/Collections/' took 0.00s
[2026.05.14-02.44.01:244][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2026.05.14-02.44.01:244][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2026.05.14-02.44.01:244][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.05.14-02.44.01:244][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.05.14-02.44.01:255][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png' error.
[2026.05.14-02.44.01:255][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2026.05.14-02.44.01:255][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2026.05.14-02.44.01:255][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png' error.
[2026.05.14-02.44.01:255][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png]
[2026.05.14-02.44.01:255][  0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png] file: [../../../Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png]
[2026.05.14-02.44.01:276][  0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.0.3-49960398 booting at 2026-05-14T02:44:01.276Z using C
[2026.05.14-02.44.01:276][  0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
[2026.05.14-02.44.01:276][  0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.7920.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ATC, ProductVersion=++UE5+Release-5.7-CL-51494982, IsServer=false, Flags=DisableOverlay]
[2026.05.14-02.44.01:276][  0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2026.05.14-02.44.01:276][  0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2026.05.14-02.44.01:284][  0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2026.05.14-02.44.01:284][  0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2026.05.14-02.44.01:284][  0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2026.05.14-02.44.01:284][  0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000111
[2026.05.14-02.44.01:284][  0]LogFab: Plugin initialized. VersionName: 0.0.10 (Version: 10) - Engine Version 5.7.4-51494982+++UE5+Release-5.7
[2026.05.14-02.44.01:363][  0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126)
[2026.05.14-02.44.01:363][  0]LogWindows: File 'Wintab32.dll' does not exist
[2026.05.14-02.44.01:363][  0]LogStylusInput: Wintab driver is not available; Wintab interface will be not be initialized.
[2026.05.14-02.44.01:394][  0]LogUObjectArray: 43910 objects as part of root set at end of initial load.
[2026.05.14-02.44.01:394][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2026.05.14-02.44.01:618][  0]LogEngine: Initializing Engine...
[2026.05.14-02.44.01:784][  0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2026.05.14-02.44.02:692][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2026.05.14-02.44.03:046][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2026.05.14-02.44.03:452][  0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2026.05.14-02.44.03:470][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.05.14-02.44.03:470][  0]LogInit: Texture streaming: Enabled
[2026.05.14-02.44.03:480][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.7.4-51494982+++UE5+Release-5.7 )
[2026.05.14-02.44.03:483][  0]LogAudio: Display: Initializing Audio Device Manager...
[2026.05.14-02.44.03:493][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.05.14-02.44.03:494][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.05.14-02.44.03:494][  0]LogAudio: Display: Audio Device Manager Initialized
[2026.05.14-02.44.03:494][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2026.05.14-02.44.03:494][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.05.14-02.44.03:494][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2026.05.14-02.44.03:494][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2026.05.14-02.44.03:494][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2026.05.14-02.44.03:494][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
[2026.05.14-02.44.03:494][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2026.05.14-02.44.03:494][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
[2026.05.14-02.44.03:494][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2026.05.14-02.44.03:494][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.05.14-02.44.03:494][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.05.14-02.44.03:494][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.05.14-02.44.03:502][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2026.05.14-02.44.03:540][  0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Voicemeeter AUX Input (VB-Audio Voicemeeter VAIO)'
[2026.05.14-02.44.03:543][  0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone (4- Arctis Nova 7)'
[2026.05.14-02.44.03:547][  0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Voicemeeter AUX Input (VB-Audio Voicemeeter VAIO)'
[2026.05.14-02.44.03:549][  0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone (4- Arctis Nova 7)'
[2026.05.14-02.44.03:553][  0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Voicemeeter AUX Input (VB-Audio Voicemeeter VAIO)'
[2026.05.14-02.44.03:555][  0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone (4- Arctis Nova 7)'
[2026.05.14-02.44.03:583][  0]LogAudioMixer: Display: Using Audio Hardware Device Voicemeeter AUX Input (VB-Audio Voicemeeter VAIO)
[2026.05.14-02.44.03:584][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.05.14-02.44.03:587][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2026.05.14-02.44.03:587][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.05.14-02.44.03:589][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2026.05.14-02.44.03:589][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2026.05.14-02.44.03:591][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.05.14-02.44.03:591][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2026.05.14-02.44.03:591][  0]LogInit: FAudioDevice initialized with ID 1.
[2026.05.14-02.44.03:592][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.05.14-02.44.03:592][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.05.14-02.44.03:603][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2026.05.14-02.44.03:610][  0]LogInit: Undo buffer set to 256 MB
[2026.05.14-02.44.03:610][  0]LogInit: Transaction tracking system initialized
[2026.05.14-02.44.03:672][  0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/VREditor/TransformGizmo/SM_Sequencer_Node) ...
[2026.05.14-02.44.03:751][  0]LocalizationService: Localization service is disabled
[2026.05.14-02.44.04:940][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2026.05.14-02.44.05:007][  0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
[2026.05.14-02.44.05:007][  0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
[2026.05.14-02.44.05:007][  0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
[2026.05.14-02.44.05:007][  0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
[2026.05.14-02.44.05:007][  0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
[2026.05.14-02.44.05:008][  0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.05.14-02.44.05:040][  0]LogFileCache: Scanning file cache for directory 'D:/Git/ATC/ATC/Content/' took 0.04s
[2026.05.14-02.44.05:083][  0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
[2026.05.14-02.44.05:083][  0]LogPython: Using Python 3.11.8
[2026.05.14-02.44.05:115][  0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
[2026.05.14-02.44.05:524][  0]LogRenderer: Requested compilation of Path Tracing RTPSOs (4 permutations).
[2026.05.14-02.44.05:561][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2026.05.14-02.44.05:721][  0]LogEditorDataStorage: Initializing
[2026.05.14-02.44.05:744][  0]LogEditorDataStorage: Initialized
[2026.05.14-02.44.05:750][  0]LogCore: Display: InsightsEditor module auto-connecting to local trace server...
[2026.05.14-02.44.05:871][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.05.14-02.44.05:879][  0]SourceControl: Revision control is disabled
[2026.05.14-02.44.05:879][  0]LogUnrealEdMisc: Loading editor; pre map load, took 53.690
[2026.05.14-02.44.05:880][  0]Cmd: MAP LOAD FILE="D:/Git/ATC/ATC/Content/FirstPerson/Lvl_FirstPerson.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2026.05.14-02.44.05:885][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.05.14-02.44.05:886][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.05.14-02.44.05:924][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2026.05.14-02.44.05:927][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.91ms
[2026.05.14-02.44.07:401][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Lvl_FirstPerson'.
[2026.05.14-02.44.07:401][  0]LogChaosDD: Creating Chaos Debug Draw Scene for world Lvl_FirstPerson
[2026.05.14-02.44.07:405][  0]LogWorldPartition: ULevel::OnLevelLoaded(Lvl_FirstPerson)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2026.05.14-02.44.07:405][  0]LogWorldPartition: Display: WorldPartition initialize started...
[2026.05.14-02.44.07:405][  0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2026.05.14-02.44.07:952][  0]LogStaticMesh: Display: Building static mesh SM_Template_Map_Floor (Required Memory Estimate: 0.159396 MB)...
[2026.05.14-02.44.07:963][  0]LogStaticMesh: Built static mesh [0.01s] /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
[2026.05.14-02.44.08:588][  0]LogStaticMesh: Display: Building static mesh SM_Cube (Required Memory Estimate: 0.026302 MB)...
[2026.05.14-02.44.08:598][  0]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2
[2026.05.14-02.44.08:598][  0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.05.14-02.44.08:598][  0]LogStaticMesh: Leaves [0.00s]
[2026.05.14-02.44.08:598][  0]LogStaticMesh: Reduce [0.00s]
[2026.05.14-02.44.08:598][  0]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.05.14-02.44.08:598][  0]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.05.14-02.44.08:599][  0]LogStaticMesh: ConstrainClusters:
[2026.05.14-02.44.08:599][  0]LogStaticMesh:   Input: 1 Clusters, 12 Triangles and 24 Vertices
[2026.05.14-02.44.08:599][  0]LogStaticMesh:   Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.05.14-02.44.08:599][  0]LogStaticMesh:   Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.05.14-02.44.08:599][  0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.05.14-02.44.08:599][  0]LogStaticMesh: WritePages:
[2026.05.14-02.44.08:599][  0]LogStaticMesh:   Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization).
[2026.05.14-02.44.08:599][  0]LogStaticMesh:   Streaming: 0 bytes.
[2026.05.14-02.44.08:599][  0]LogStaticMesh:   Page data disk size: 688 bytes. Fixup data size: 56 bytes.
[2026.05.14-02.44.08:599][  0]LogStaticMesh:   Total GPU size: 500 bytes, Total disk size: 744 bytes.
[2026.05.14-02.44.08:599][  0]LogStaticMesh: Encode [0.00s]
[2026.05.14-02.44.08:599][  0]LogStaticMesh: NaniteBuild [0.01s]
[2026.05.14-02.44.08:601][  0]LogStaticMesh: Built static mesh [0.02s] /Game/LevelPrototyping/Meshes/SM_Cube.SM_Cube
[2026.05.14-02.44.08:641][  0]LogStaticMesh: Display: Building static mesh SM_QuarterCylinder (Required Memory Estimate: 1.183525 MB)...
[2026.05.14-02.44.08:649][  0]LogStaticMesh: Adjacency [0.00s], tris: 768, UVs 2
[2026.05.14-02.44.08:651][  0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333
[2026.05.14-02.44.08:652][  0]LogStaticMesh: Leaves [0.00s]
[2026.05.14-02.44.08:692][  0]LogStaticMesh: Reduce [0.04s]
[2026.05.14-02.44.08:692][  0]LogWorldPartition: Display: WorldPartition initialize took 1.28 sec
[2026.05.14-02.44.08:693][  0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2026.05.14-02.44.08:694][  0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2026.05.14-02.44.08:695][  0]LogStaticMesh: ConstrainClusters:
[2026.05.14-02.44.08:695][  0]LogStaticMesh:   Input: 14 Clusters, 1524 Triangles and 1245 Vertices
[2026.05.14-02.44.08:695][  0]LogStaticMesh:   Output without splits: 14 Clusters, 1524 Triangles and 1249 Vertices
[2026.05.14-02.44.08:695][  0]LogStaticMesh:   Output with splits: 14 Clusters, 1524 Triangles and 1249 Vertices
[2026.05.14-02.44.08:695][  0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.05.14-02.44.08:695][  0]LogStaticMesh: WritePages:
[2026.05.14-02.44.08:695][  0]LogStaticMesh:   Root: GPU size: 21216 bytes. 1 Pages. 21216.000 bytes per page (64.746% utilization).
[2026.05.14-02.44.08:695][  0]LogStaticMesh:   Streaming: 0 bytes.
[2026.05.14-02.44.08:695][  0]LogStaticMesh:   Page data disk size: 16204 bytes. Fixup data size: 152 bytes.
[2026.05.14-02.44.08:695][  0]LogStaticMesh:   Total GPU size: 21216 bytes, Total disk size: 16356 bytes.
[2026.05.14-02.44.08:695][  0]LogStaticMesh: Encode [0.00s]
[2026.05.14-02.44.08:695][  0]LogStaticMesh: NaniteBuild [0.05s]
[2026.05.14-02.44.08:696][  0]LogStaticMesh: Display: Building static mesh SM_Ramp (Required Memory Estimate: 0.020414 MB)...
[2026.05.14-02.44.08:698][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2026.05.14-02.44.08:698][  0]LogStaticMesh: Adjacency [0.00s], tris: 8, UVs 2
[2026.05.14-02.44.08:698][  0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.05.14-02.44.08:700][  0]LogStaticMesh: Leaves [0.00s]
[2026.05.14-02.44.08:700][  0]LogStaticMesh: Reduce [0.00s]
[2026.05.14-02.44.08:700][  0]LogStaticMesh: Fallback [0.00s], num tris: 8
[2026.05.14-02.44.08:700][  0]LogStaticMesh: Fallback [0.00s], num tris: 8
[2026.05.14-02.44.08:700][  0]LogStaticMesh: ConstrainClusters:
[2026.05.14-02.44.08:700][  0]LogStaticMesh:   Input: 1 Clusters, 8 Triangles and 18 Vertices
[2026.05.14-02.44.08:700][  0]LogStaticMesh:   Output without splits: 1 Clusters, 8 Triangles and 18 Vertices
[2026.05.14-02.44.08:700][  0]LogStaticMesh:   Output with splits: 1 Clusters, 8 Triangles and 18 Vertices
[2026.05.14-02.44.08:700][  0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.05.14-02.44.08:700][  0]LogStaticMesh: WritePages:
[2026.05.14-02.44.08:700][  0]LogStaticMesh:   Root: GPU size: 416 bytes. 1 Pages. 416.000 bytes per page (1.270% utilization).
[2026.05.14-02.44.08:700][  0]LogStaticMesh:   Streaming: 0 bytes.
[2026.05.14-02.44.08:700][  0]LogStaticMesh:   Page data disk size: 592 bytes. Fixup data size: 56 bytes.
[2026.05.14-02.44.08:700][  0]LogStaticMesh:   Total GPU size: 416 bytes, Total disk size: 648 bytes.
[2026.05.14-02.44.08:700][  0]LogStaticMesh: Encode [0.00s]
[2026.05.14-02.44.08:700][  0]LogStaticMesh: NaniteBuild [0.00s]
[2026.05.14-02.44.08:700][  0]LogStaticMesh: Built static mesh [0.01s] /Game/LevelPrototyping/Meshes/SM_Ramp.SM_Ramp
[2026.05.14-02.44.08:717][  0]LogStaticMesh: Built static mesh [0.08s] /Game/LevelPrototyping/Meshes/SM_QuarterCylinder.SM_QuarterCylinder
[2026.05.14-02.44.08:728][  0]LogStaticMesh: Display: Building static mesh SM_Cylinder (Required Memory Estimate: 4.310633 MB)...
[2026.05.14-02.44.08:746][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.70ms
[2026.05.14-02.44.08:747][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2026.05.14-02.44.08:748][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.858ms to complete.
[2026.05.14-02.44.08:748][  0]LogStaticMesh: Adjacency [0.00s], tris: 2812, UVs 2
[2026.05.14-02.44.08:753][  0]LogStaticMesh: Clustering [0.01s]. Ratio: 1.090909
[2026.05.14-02.44.08:754][  0]LogStaticMesh: Leaves [0.00s]
[2026.05.14-02.44.08:774][  0]LogUnrealEdMisc: Total Editor Startup Time, took 56.586
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: ================================================
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Total job queries 2,280, among them cache hits 26 (1.14%), DDC hits 146 (6.40%), Duplicates 629 (27.59%)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Tracking 1,625 distinct input hashes that result in 1,056 distinct outputs (64.98%)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: RAM used: 10.68 MiB of 6.40 GiB budget. Usage: 0.16%
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Shaders Compiled: 1,479
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Jobs assigned 1,479, completed 1,479 (100%)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Average time worker was idle: 0.37 s
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Time job spent in pending queue: average 8.28 s, longest 28.15 s
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Job execution time: average 5.92 s, max 20.85 s
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Job life time (pending + execution): average 14.20 s, max 30.72
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Shader code size: total 18.824 MiB, numShaders 1,501, average 12.842 KiB, min 1.199 KiB, max 52.806 KiB
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 38.15 s
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs:  0.04%
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Jobs were issued in 314 batches (only local compilation was used), average 4.71 jobs/batch
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Average processing rate: 38.77 jobs/sec
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Total thread time: 1,004.673 s
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Total thread preprocess time: 98.678 s
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Percentage time preprocessing: 9.82%
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Effective parallelization: 26.34 (times faster than compiling all shaders on one thread). Compare with number of workers: 32 - 0.823017
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                                                 FLumenCardCS (compiled    1 times, average 2.20 sec, max 2.20 sec, min 2.20 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                         TBasePassCSFNoLightMapPolicySkylight (compiled    1 times, average 1.40 sec, max 1.40 sec, min 1.40 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                                 TBasePassCSFNoLightMapPolicy (compiled    1 times, average 1.37 sec, max 1.37 sec, min 1.37 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                                        FMicropolyRasterizeCS (compiled  440 times, average 1.35 sec, max 3.33 sec, min 0.00 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                              FRayTracingDecalMaterialCHS_AHS (compiled    2 times, average 1.28 sec, max 1.40 sec, min 1.16 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                                        FMicropolyRasterizeCS - 59.03% of total time (compiled  440 times, average 1.35 sec, max 3.33 sec, min 0.00 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                                               FHWRasterizeMS - 5.47% of total time (compiled  120 times, average 0.46 sec, max 0.65 sec, min 0.30 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                                               FHWRasterizeVS - 3.65% of total time (compiled   84 times, average 0.44 sec, max 0.77 sec, min 0.20 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                                             FDebugViewModePS - 2.18% of total time (compiled   22 times, average 0.99 sec, max 1.27 sec, min 0.81 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display:                                 FTranslucentLightingInjectPS - 1.64% of total time (compiled   64 times, average 0.26 sec, max 0.47 sec, min 0.08 sec)
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: === Material stats ===
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Materials Cooked:        0
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Materials Translated:    145
[2026.05.14-02.44.08:776][  0]LogShaderCompilers: Display: Material Total Translate Time: 0.15 s
[2026.05.14-02.44.08:777][  0]LogShaderCompilers: Display: Material Translation Only: 0.06 s (42%)
[2026.05.14-02.44.08:777][  0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2026.05.14-02.44.08:777][  0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2026.05.14-02.44.08:777][  0]LogShaderCompilers: Display: ================================================
[2026.05.14-02.44.08:837][  0]LogStaticMesh: Display: Building static mesh SM_SkySphere (Required Memory Estimate: 6.269349 MB)...
[2026.05.14-02.44.08:872][  0]LogStaticMesh: Built static mesh [0.04s] /Engine/EngineSky/SM_SkySphere.SM_SkySphere
[2026.05.14-02.44.08:972][  0]LogStaticMesh: Reduce [0.22s]
[2026.05.14-02.44.08:972][  0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2026.05.14-02.44.08:973][  0]LogStaticMesh: Fallback [0.00s], num tris: 252
[2026.05.14-02.44.08:975][  0]LogStaticMesh: ConstrainClusters:
[2026.05.14-02.44.08:975][  0]LogStaticMesh:   Input: 47 Clusters, 5710 Triangles and 4599 Vertices
[2026.05.14-02.44.08:975][  0]LogStaticMesh:   Output without splits: 47 Clusters, 5710 Triangles and 4696 Vertices
[2026.05.14-02.44.08:975][  0]LogStaticMesh:   Output with splits: 47 Clusters, 5710 Triangles and 4696 Vertices
[2026.05.14-02.44.08:975][  0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 47, Slow Path Clusters: 0, 1 Material: 47, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.05.14-02.44.08:976][  0]LogStaticMesh: WritePages:
[2026.05.14-02.44.08:976][  0]LogStaticMesh:   Root: GPU size: 32056 bytes. 1 Pages. 32056.000 bytes per page (97.827% utilization).
[2026.05.14-02.44.08:976][  0]LogStaticMesh:   Streaming: GPU size: 47040 bytes. 1 Pages (1 with relative encoding). 47040.000 bytes per page (35.889% utilization).
[2026.05.14-02.44.08:976][  0]LogStaticMesh:   Page data disk size: 60568 bytes. Fixup data size: 303 bytes.
[2026.05.14-02.44.08:976][  0]LogStaticMesh:   Total GPU size: 79096 bytes, Total disk size: 60871 bytes.
[2026.05.14-02.44.08:976][  0]LogStaticMesh: Encode [0.00s]
[2026.05.14-02.44.08:976][  0]LogStaticMesh: NaniteBuild [0.23s]
[2026.05.14-02.44.09:006][  0]LogStaticMesh: Built static mesh [0.28s] /Game/LevelPrototyping/Meshes/SM_Cylinder.SM_Cylinder
[2026.05.14-02.44.09:150][  0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from C:/EGS/UE_5.7/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138
[2026.05.14-02.44.09:153][  0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.05.14-02.44.09:491][  0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.7
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/nickk/AppData/Local/UnrealEngine/5.7/Saved/Config/WindowsEditor
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Searching for previously created project directories...
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found directory: "D:/Git"
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found directory: "D:/Git/HackThePlanet"
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found directory: "D:/Git/ATCGame"
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found directory: "D:/Git/ShrimpSquad/SkiGame"
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found directory: "D:/Git/ShrimpSquad/ATC"
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found directory: "D:/Git/ATC"
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/Biotama/UnrealProject/ProjectDragon.uproject",LastOpenTime=2025.12.10-03.43.47)" in recently opened files
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ATCGame/ATCGame/ATCGame.uproject",LastOpenTime=2025.12.13-23.44.02)" in recently opened files
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/SkiGame/SkiGame/SkiGame.uproject",LastOpenTime=2025.12.24-18.01.36)" in recently opened files
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/ATCGame/ATCGame/ATCGame.uproject",LastOpenTime=2025.12.30-06.15.23)" in recently opened files
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/SkiGame/ATC/ATC.uproject",LastOpenTime=2025.12.30-06.42.40)" in recently opened files
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/ATC/ATC/ATC.uproject",LastOpenTime=2026.02.04-04.07.25)" in recently opened files
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/Biotama/UnrealProject/ProjectDragon.uproject",LastOpenTime=2026.02.21-07.41.09)" in recently opened files
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/GBS/Gamma/VREP/VREP.uproject",LastOpenTime=2026.04.30-18.54.18)" in recently opened files
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/Biotama/UnrealProject/Biotama.uproject",LastOpenTime=2026.05.13-22.55.33)" in recently opened files
[2026.05.14-02.44.09:492][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ATC/ATC/ATC.uproject",LastOpenTime=2026.05.14-02.44.03)" in recently opened files
[2026.05.14-02.44.09:494][  0]LogDesktopPlatform: Found project "D:/Git/ShrimpSquad/SkiGame/SkiGame/SkiGame.uproject" in previously created project directory
[2026.05.14-02.44.09:494][  0]LogDesktopPlatform: Found project "D:/Git/ShrimpSquad/ATC/ATC/ATC.uproject" in previously created project directory
[2026.05.14-02.44.09:494][  0]LogDesktopPlatform: Found project "D:/Git/ATC/ATC/ATC.uproject" in previously created project directory
[2026.05.14-02.44.09:494][  0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.05.14-02.44.09:497][  0]LogProjectBrowser: Looking for projects...
[2026.05.14-02.44.09:497][  0]LogProjectBrowser: Found Engine Installation "5.7"(C:/EGS/UE_5.7)
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.7
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/nickk/AppData/Local/UnrealEngine/5.7/Saved/Config/WindowsEditor
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Searching for previously created project directories...
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found directory: "D:/Git"
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found directory: "D:/Git/HackThePlanet"
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found directory: "D:/Git/ATCGame"
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found directory: "D:/Git/ShrimpSquad/SkiGame"
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found directory: "D:/Git/ShrimpSquad/ATC"
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found directory: "D:/Git/ATC"
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/Biotama/UnrealProject/ProjectDragon.uproject",LastOpenTime=2025.12.10-03.43.47)" in recently opened files
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ATCGame/ATCGame/ATCGame.uproject",LastOpenTime=2025.12.13-23.44.02)" in recently opened files
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/SkiGame/SkiGame/SkiGame.uproject",LastOpenTime=2025.12.24-18.01.36)" in recently opened files
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/ATCGame/ATCGame/ATCGame.uproject",LastOpenTime=2025.12.30-06.15.23)" in recently opened files
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/SkiGame/ATC/ATC.uproject",LastOpenTime=2025.12.30-06.42.40)" in recently opened files
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/ATC/ATC/ATC.uproject",LastOpenTime=2026.02.04-04.07.25)" in recently opened files
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/Biotama/UnrealProject/ProjectDragon.uproject",LastOpenTime=2026.02.21-07.41.09)" in recently opened files
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/GBS/Gamma/VREP/VREP.uproject",LastOpenTime=2026.04.30-18.54.18)" in recently opened files
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ShrimpSquad/Biotama/UnrealProject/Biotama.uproject",LastOpenTime=2026.05.13-22.55.33)" in recently opened files
[2026.05.14-02.44.09:497][  0]LogDesktopPlatform: Found project "(ProjectName="D:/Git/ATC/ATC/ATC.uproject",LastOpenTime=2026.05.14-02.44.03)" in recently opened files
[2026.05.14-02.44.09:499][  0]LogDesktopPlatform: Found project "D:/Git/ShrimpSquad/SkiGame/SkiGame/SkiGame.uproject" in previously created project directory
[2026.05.14-02.44.09:499][  0]LogDesktopPlatform: Found project "D:/Git/ShrimpSquad/ATC/ATC/ATC.uproject" in previously created project directory
[2026.05.14-02.44.09:499][  0]LogDesktopPlatform: Found project "D:/Git/ATC/ATC/ATC.uproject" in previously created project directory
[2026.05.14-02.44.09:499][  0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.05.14-02.44.09:500][  0]LogProjectBrowser: Enumerating Launcher Sample Projects...
[2026.05.14-02.44.09:507][  0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2026.05.14-02.44.09:644][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.05.14-02.44.09:739][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.05.14-02.44.09:834][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.05.14-02.44.09:929][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.05.14-02.44.09:961][  0]LogPakFile: Initializing PakPlatformFile
[2026.05.14-02.44.09:962][  0]LogPakFile: Display: Mounted Pak file 'C:/EGS/UE_5.7/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2026.05.14-02.44.09:963][  0]LogPakFile: Initializing PakPlatformFile
[2026.05.14-02.44.09:963][  0]LogPakFile: Display: Mounted Pak file 'C:/EGS/UE_5.7/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2026.05.14-02.44.09:964][  0]LogPakFile: Initializing PakPlatformFile
[2026.05.14-02.44.09:965][  0]LogPakFile: Display: Mounted Pak file 'C:/EGS/UE_5.7/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2026.05.14-02.44.09:965][  0]LogPakFile: Initializing PakPlatformFile
[2026.05.14-02.44.09:966][  0]LogPakFile: Display: Mounted Pak file 'C:/EGS/UE_5.7/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2026.05.14-02.44.09:966][  0]LogPakFile: Initializing PakPlatformFile
[2026.05.14-02.44.09:966][  0]LogPakFile: Display: Mounted Pak file 'C:/EGS/UE_5.7/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2026.05.14-02.44.09:966][  0]LogPakFile: Initializing PakPlatformFile
[2026.05.14-02.44.09:968][  0]LogPakFile: Display: Mounted Pak file 'C:/EGS/UE_5.7/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2026.05.14-02.44.09:968][  0]LogPakFile: Initializing PakPlatformFile
[2026.05.14-02.44.09:968][  0]LogPakFile: Display: Mounted Pak file 'C:/EGS/UE_5.7/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2026.05.14-02.44.09:969][  0]LogPakFile: Initializing PakPlatformFile
[2026.05.14-02.44.09:969][  0]LogPakFile: Display: Mounted Pak file 'C:/EGS/UE_5.7/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2026.05.14-02.44.09:969][  0]LogPakFile: Initializing PakPlatformFile
[2026.05.14-02.44.09:969][  0]LogPakFile: Display: Mounted Pak file 'C:/EGS/UE_5.7/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2026.05.14-02.44.10:471][  0]LogToolMenus: Warning: Menu section not found: 'Compile' for insert: 'EditorPerf'
[2026.05.14-02.44.10:502][  0]LogSlate: Took 0.000334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2026.05.14-02.44.10:507][  0]LogSlate: Took 0.000254 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2026.05.14-02.44.10:675][  0]LogRenderer: Recreating Persistent SBTs due to initializer changes: 
		NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
		NumGeometrySegments changed: current: 0 - new: 512
[2026.05.14-02.44.10:913][  0]LogPSOHitching: Encountered 50 PSO creation hitches so far (13 graphics, 37 compute). 0 of them were precached.
[2026.05.14-02.44.11:283][  0]LogStall: Startup...
[2026.05.14-02.44.11:287][  0]LogStall: Startup complete.
[2026.05.14-02.44.11:291][  0]LogLoad: (Engine Initialization) Total time: 59.10 seconds
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: ================================================
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: Total job queries 2,387, among them cache hits 26 (1.09%), DDC hits 150 (6.28%), Duplicates 635 (26.60%)
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: Tracking 1,726 distinct input hashes that result in 1,058 distinct outputs (61.30%)
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: RAM used: 10.69 MiB of 6.40 GiB budget. Usage: 0.16%
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: Shaders Compiled: 1,479
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: Jobs assigned 1,576, completed 1,479 (93.85%)
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: Average time worker was idle: 1.47 s
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: Time job spent in pending queue: average 7.78 s, longest 28.15 s
[2026.05.14-02.44.11:655][  0]LogShaderCompilers: Display: Job execution time: average 5.92 s, max 20.85 s
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Job life time (pending + execution): average 14.20 s, max 30.72
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Shader code size: total 18.824 MiB, numShaders 1,501, average 12.842 KiB, min 1.199 KiB, max 52.806 KiB
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 38.15 s
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs:  0.04%
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Jobs were issued in 339 batches (only local compilation was used), average 4.65 jobs/batch
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Average processing rate: 38.77 jobs/sec
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Total thread time: 1,004.673 s
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Total thread preprocess time: 98.74 s
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Percentage time preprocessing: 9.83%
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Effective parallelization: 26.34 (times faster than compiling all shaders on one thread). Compare with number of workers: 32 - 0.823017
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                                                 FLumenCardCS (compiled    1 times, average 2.20 sec, max 2.20 sec, min 2.20 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                         TBasePassCSFNoLightMapPolicySkylight (compiled    1 times, average 1.40 sec, max 1.40 sec, min 1.40 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                                 TBasePassCSFNoLightMapPolicy (compiled    1 times, average 1.37 sec, max 1.37 sec, min 1.37 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                                        FMicropolyRasterizeCS (compiled  440 times, average 1.35 sec, max 3.33 sec, min 0.00 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                              FRayTracingDecalMaterialCHS_AHS (compiled    2 times, average 1.28 sec, max 1.40 sec, min 1.16 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                                        FMicropolyRasterizeCS - 59.03% of total time (compiled  440 times, average 1.35 sec, max 3.33 sec, min 0.00 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                                               FHWRasterizeMS - 5.47% of total time (compiled  120 times, average 0.46 sec, max 0.65 sec, min 0.30 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                                               FHWRasterizeVS - 3.65% of total time (compiled   84 times, average 0.44 sec, max 0.77 sec, min 0.20 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                                             FDebugViewModePS - 2.18% of total time (compiled   22 times, average 0.99 sec, max 1.27 sec, min 0.81 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display:                                 FTranslucentLightingInjectPS - 1.64% of total time (compiled   64 times, average 0.26 sec, max 0.47 sec, min 0.08 sec)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: === Material stats ===
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Materials Cooked:        0
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Materials Translated:    146
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Material Total Translate Time: 0.15 s
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Material Translation Only: 0.06 s (42%)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2026.05.14-02.44.11:656][  0]LogShaderCompilers: Display: ================================================
[2026.05.14-02.44.11:864][  0]LogContentStreaming: Texture pool size now 1000 MB
[2026.05.14-02.44.11:864][  0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2026.05.14-02.44.12:505][  0]LogHttp: Warning: HTTP request timed out after 3.00 seconds URL=https://www.google.com/generate_204
[2026.05.14-02.44.12:864][  0]LogZenServiceInstance: Display: Launching zen utility 'C:/EGS/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
[2026.05.14-02.44.13:023][  0]LogZenServiceInstance: Display: Launching zen utility 'C:/EGS/UE_5.7/Engine/Binaries/Win64/zen.exe service status'.
[2026.05.14-02.44.13:237][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.05.14-02.44.13:242][  0]LogPython: Display: Running start-up script C:/EGS/UE_5.7/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started...
[2026.05.14-02.44.13:276][  0]LogPython: Display: Running start-up script C:/EGS/UE_5.7/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 33.871 ms
[2026.05.14-02.44.13:276][  0]LogPython: Display: Running start-up script C:/EGS/UE_5.7/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2026.05.14-02.44.13:294][  0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>

[2026.05.14-02.44.13:304][  0]LogPython: Display: Running start-up script C:/EGS/UE_5.7/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 28.900 ms (total: 62.771 ms)
[2026.05.14-02.44.13:316][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: ATCEditor Win64 Development
[2026.05.14-02.44.13:690][  1]LogAssetRegistry: AssetRegistryGather time 21.9309s: AssetDataDiscovery 0.0628s, AssetDataGather 21.7747s, StoreResults 0.0934s. Wall time 54.7240s.
	NumCachedDirectories 0. NumUncachedDirectories 1938. NumCachedFiles 0. NumUncachedFiles 8147.
	BackgroundTickInterruptions 0.
[2026.05.14-02.44.13:727][  1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
[2026.05.14-02.44.13:747][  1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2026.05.14-02.44.13:765][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2026.05.14-02.44.13:765][  1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: -0.913s
[2026.05.14-02.44.13:765][  1]LogSourceControl: Uncontrolled asset discovery started...
[2026.05.14-02.44.14:027][  2]LogPSOHitching: Encountered 100 PSO creation hitches so far (28 graphics, 72 compute). 0 of them were precached.
[2026.05.14-02.44.14:095][  2]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.05.14-02.44.14:096][  2]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.05.14-02.44.14:097][  2]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.05.14-02.44.14:102][  2]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.05.14-02.44.14:105][  2]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.05.14-02.44.14:195][  2]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.05.14-02.44.14:196][  2]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.05.14-02.44.14:196][  2]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.05.14-02.44.14:202][  2]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.05.14-02.44.14:204][  2]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.05.14-02.44.14:368][  2]LogPSOHitching: Encountered 150 PSO creation hitches so far (63 graphics, 87 compute). 0 of them were precached.
[2026.05.14-02.44.14:396][  2]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.05.14-02.44.14:397][  2]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.05.14-02.44.14:403][  2]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.05.14-02.44.14:405][  2]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.05.14-02.44.14:474][  2]LogSourceControl: Uncontrolled asset discovery finished in 0.708574 seconds (Found 8123 uncontrolled assets)
[2026.05.14-02.44.14:586][  2]LogAssetRegistry: Display: Asset registry cache written as 71.1 MiB to D:/Git/ATC/ATC/Intermediate/CachedAssetRegistry_*.bin
[2026.05.14-02.44.14:655][  2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 12.520498
[2026.05.14-02.44.14:656][  2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2026.05.14-02.44.14:658][  2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 13.370086
[2026.05.14-02.44.15:050][  8]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2026.05.14-02.44.15:177][ 17]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 13.884162
[2026.05.14-02.44.15:181][ 17]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1745642100
[2026.05.14-02.44.15:181][ 17]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 13.884162, Update Interval: 359.566040
[2026.05.14-02.44.23:426][488]LogUObjectHash: Compacting FUObjectHashTables data took   0.84ms
[2026.05.14-02.44.23:453][488]LogStall: Shutdown...
[2026.05.14-02.44.23:459][488]LogStall: Shutdown complete.
[2026.05.14-02.44.23:488][488]LogSlate: Window 'ATC - Unreal Editor' being destroyed
[2026.05.14-02.44.23:627][488]Cmd: QUIT_EDITOR
[2026.05.14-02.44.23:628][489]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2026.05.14-02.44.23:631][489]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2026.05.14-02.44.23:632][489]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2026.05.14-02.44.23:632][489]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2026.05.14-02.44.23:634][489]LogWorld: UWorld::CleanupWorld for Lvl_FirstPerson, bSessionEnded=true, bCleanupResources=true
[2026.05.14-02.44.23:635][489]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2026.05.14-02.44.23:635][489]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson
[2026.05.14-02.44.23:642][489]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
[2026.05.14-02.44.23:642][489]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2026.05.14-02.44.23:645][489]LogRuntimeTelemetry: Recording EnginePreExit events
[2026.05.14-02.44.23:654][489]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
[2026.05.14-02.44.23:655][489]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2026.05.14-02.44.23:656][489]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2026.05.14-02.44.23:656][489]LogAudio: Display: Audio Device unregistered from world 'Lvl_FirstPerson'.
[2026.05.14-02.44.23:656][489]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2026.05.14-02.44.23:656][489]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4
[2026.05.14-02.44.23:661][489]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2
[2026.05.14-02.44.23:674][489]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2026.05.14-02.44.23:674][489]LogAudio: Display: Audio Device Manager Shutdown
[2026.05.14-02.44.23:684][489]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2026.05.14-02.44.23:684][489]LogExit: Preparing to exit.
[2026.05.14-02.44.23:734][489]LogUObjectHash: Compacting FUObjectHashTables data took   0.96ms
[2026.05.14-02.44.24:946][489]LogEditorDataStorage: Deinitializing
[2026.05.14-02.44.25:052][489]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2026.05.14-02.44.25:068][489]LogExit: Editor shut down
[2026.05.14-02.44.25:070][489]LogExit: Transaction tracking system shut down
[2026.05.14-02.44.25:200][489]LogExit: Object subsystem successfully closed.
[2026.05.14-02.44.25:318][489]LogShaderCompilers: Display: Shaders left to compile 0
[2026.05.14-02.44.27:285][489]LogMemoryProfiler: Shutdown
[2026.05.14-02.44.27:286][489]LogNetworkingProfiler: Shutdown
[2026.05.14-02.44.27:286][489]LoadingProfiler: Shutdown
[2026.05.14-02.44.27:286][489]LogTimingProfiler: Shutdown
[2026.05.14-02.44.27:286][489]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2026.05.14-02.44.27:286][489]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2026.05.14-02.44.27:532][489]LogWebBrowser: Deleting browser for Url=https://editor.unrealengine.com/en-US/get-started-with-unreal-engine.
[2026.05.14-02.44.27:653][489]LogChaosDD: Chaos Debug Draw Shutdown
[2026.05.14-02.44.27:653][489]RenderDocPlugin: plugin has been unloaded.
[2026.05.14-02.44.27:661][489]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2026.05.14-02.44.27:661][489]LogHttp: Warning: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BA42C3ED8-4F4F-8E47-900B-48AE0F76CE65%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.7.4-51494982%2B%2B%2BUE5%2BRelease-5.7&UserID=7e0a29b84b74ef5e1b40f8996769c437%7Ce49f52341f6c44f68074d6d439a0d680%7C18fe1b92-f5a3-49d8-9ddf-4623bb7bb7f2&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2026.05.14-02.44.27:661][489]LogHttp: Warning: 00000242BF033800: request failed, libcurl error: 6 (Could not resolve hostname)
[2026.05.14-02.44.27:661][489]LogHttp: Warning: 00000242BF033800: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
[2026.05.14-02.44.27:661][489]LogHttp: Warning: 00000242BF033800: libcurl info message cache 1 (shutting down connection #1)
[2026.05.14-02.44.27:661][489]LogHttp: Warning: 00000242BF033800 POST https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BA42C3ED8-4F4F-8E47-900B-48AE0F76CE65%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.7.4-51494982%2B%2B%2BUE5%2BRelease-5.7&UserID=7e0a29b84b74ef5e1b40f8996769c437%7Ce49f52341f6c44f68074d6d439a0d680%7C18fe1b92-f5a3-49d8-9ddf-4623bb7bb7f2&AppEnvironment=datacollector-binary&UploadType=eteventstream completed with reason 'ConnectionError' after 0.01s
[2026.05.14-02.44.28:219][489]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2026.05.14-02.44.28:229][489]LogNFORDenoise: NFORDenoise function shutting down
[2026.05.14-02.44.28:231][489]LogPakFile: Destroying PakPlatformFile
[2026.05.14-02.44.28:641][489]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 23117.21 ms.
[2026.05.14-02.44.49:360][489]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 43836.43 ms.
[2026.05.14-02.44.49:760][489]LogD3D12RHI: ~FD3D12DynamicRHI
[2026.05.14-02.44.49:959][489]LogExit: Exiting.
[2026.05.14-02.44.49:988][489]Log file closed, 05/13/26 20:44:49
